Скрин -
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class Clicker : MonoBehaviour
{
    public static Clicker Instance;
    public float Money
    {
        get => PlayerPrefs.GetFloat("Money", 0);
        set => PlayerPrefs.SetFloat("Money", value);
    }
    [SerializeField]
    private TextMeshProUGUI money;
    private void Awake()
    {
        Instance = this;
    }
    // Start is called before the first frame update
    void Start()
    {
        UpdateUI();
    }
    public void Click()
    {
        DamageTarget(GetClickDamage());
    }
    private void DamageTarget(float damage)
    {
        Money += damage;
        UpdateUI();
    }
    private float GetClickDamage()
    {
        float damage = 1;
        return damage;
    }
    public void UpdateUI()
    {
        money.text = '$' + (int)Money;
    }
}
Помогите пожалуйсто, заранее спасибо
